but it doesn't work! Toggle navigation. Node2D — Godot Engine (stable) documentation in English UI Layout using Containers in Godot - GDScript Node2D — Godot Engine (stable) documentation in English Icon: it's the tab where you choose the tile's icon; Z Index: here you can set the Z Index of each tile; Go to the Bitmask tab . Connect and share knowledge within a single location that is structured and easy to search. I've been testing out Godot and ive come across this issue with tilemaps: Above and under. Godot Tutorial - Part 6: Physics and collisions - davidepesce.com Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the . Hello all, I want to change the Z index value of my sprites according the Y position of each one. 1 Answer +2 votes Best answer If you want to use the Y-Sort option from TileMap, Node layout should look like this: -node -kinematicbody2d -kinematicbody2d and you set Ysort in Inspector of TileMap to on. This is called the stacking order. Get Z index of control nodes that are added dynamically : godot However, Godot will automatically add the node below the menu making hud take precedence. Godot Tutorial - Part 7: Using tile maps to create the game map Hi, i trying to make sprite sorting, but manually with scripts (the Sprite Sorting Node not work for this) I trying to make the z_index to change based on the object coordinates, but not is working, and the tile are not TileMap, is a Instanced Scene in Rigid Bodies or Static Bodies (For a In-game Level Editor) In other engines i used a thing like "depth = -( x + y )". A node with a higher Z index will display in front of others. I have tried set z index () in code, and just setting the default z index at the root of each individual scene which I will be instancing, on the assumption they will be instanced with that z index.
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